Factsheet

Developer:
Studio Mercato
Based in New York, NY

Founding date:
January 25, 2013

Website:
studio-mercato.com

Press / Business Contact:
frontdesk@studio-mercato.com

Social:
twitter.com/StudioMercato
facebook.com/StudioMercato
StudioMercato.tumblr.com

Releases:
Crystal Brawl
Don't F--k Up
Nika
Whiskers

Address:
New York, NY

Phone:

Description

Studio Mercato is an independent game studio based in New York City.

History

Early history

After meeting and working together at various game jams in New York City, the core Studio Mercato team took shape at the 2013 Global Game Jam, making a game about a pig with a bacon addiction. More game jams followed, with our games taking home a few awards, culminating with a Kotaku piece featuring our Grasshopper Table game, Don’t F**k Up.

With the core group in place and a steady pool of trusted collaborators, we set our sights on more ambitious projects with dual goals: to become known as a creator of great games, and to help build the burgeoning NYC game development scene.

Videos

Crystal Brawl Gameplay Trailer YouTube

Don't F**k Up on Kotaku YouTube

Images

download all screenshots & photos as .zip (5MB)
crystal-brawl-1.png
crystal-brawl-2.png
crystal-brawl-3.png
crystal-brawl-4.png
crystal-brawl-5.png
crystal-brawl-6.png
dont-f-up-1.png
nika-1.png
nika-2.png
team-1.png

There are far more images available for Studio Mercato, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Awards & Recognition

  • "Showcase Selection (Crystal Brawl)" - Indie Games Live at PAX East, March 2015
  • "MAGFest Arcade (Crystal Brawl, as part of Death By Audio Arcade)" - MAGFest, January 2015
  • "Indie Arcade Selection (Crystal Brawl, as part of Death By Audio Arcade)" - Smithsonian American Art Museum, December 2014
  • "Editor's Choice, Best in Class (Crystal Brawl, as part of Death By Audio Arcade)" - Maker Faire, September 2014
  • "Digital Showcase Selection (Crystal Brawl)" - Boston Festival of Indie Games, September 2014
  • "Arcade Showcase Selection (Crystal Brawl)" - LWLVL (Low Level) Festival, August 2014
  • "MAGFest Indie Videogame Showcase Selection (Crystal Brawl, Nika)" - MAGFest, January 2014
  • "Digital Showcase Selection (Crystal Brawl)" - Boston Festival of Indie Games, September 2013
  • "Tabletop Showcase Selection (Nika)" - Boston Festival of Indie Games, September 2013
  • "Third Place Winner (Don't F**k Up)" - Grasshopper Game Jam, March 2013
  • "Corona Labs Award (Funemployment)" - AOL Game Jam, March 2013
  • "Millennial Media Award Runner-Up (Funemployment)" - AOL Game Jam, March 2013
  • "2013 Ion Award for Strategy Game Design (Nika)" - SaltCON, February 2013

Selected Articles

  • "Towerfall and Samurai Gunn touched off a wave of arena multiplayer games. I've played a number, and Crystal Brawl stands out as one of the best. "
    - Mike Futter, Game Informer
  • "Studio Mercato's Crystal Brawl takes the very basic nature of competitive games — the driving need to score more points than your opponents — and bundles it in a cartoony, colorful wrapper that makes it a quirky derivative from the basic sports game formula."
    - Alexa Ray Corriea, Polygon
  • "Which is why I’m fascinated by the Grasshopper Round Table, and the game Don’t F**k Up, developed by Studio Mercato."
    - Chris Person, Kotaku
  • "Crystal Brawl is, after playing only a few short rounds, the game I look forward to most."
    - Ari Notis, The G.A.M.E.S. Blog
  • "Raab has been working on “Nika” for two years with artist Chris Hernandez. It is slated to be published by Eagle Games in early 2014, with a digital version for the iPad, Android, and Windows 8 tablets produced by New York-based Studio Mercato."
    - 90.9 WBUR, Boston’s NPR News Station