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Monthly Archives: August 2013

We’re Going to Boston FIG

Posted on August 16, 2013 by Ben

Now in its second year, the Boston Festival of Indie Games is a weekend celebration of both digital and analog indie games of all kinds. Lucky for us, two of our games have been accepted to exhibit!

Next month, Crystal Brawl will be featured in BFIG’s Digital Games Showcase, while the tabletop version of Nika will be making an appearance in the Tabletop Games Showcase.

 
We’re pumped to get both games ready for the public, and have a slew of improvements planned for Crystal Brawl.

Both games will also be up for the Figgie Awards voted on by the community, so if you plan on attending, stop by and say hi!

Posted in Crystal Brawl, Events, Nika | Tags: Boston FIG, Crystal Brawl, development, nika | Leave a comment |

Crystal Brawl Playtesting

Posted on August 7, 2013 by Ben

Crystal Brawl is coming! We brought the game out to meet the public at a pair of playtest events this week, first to the NYC Gamers meetup group in Long Island City on Monday, and the IGDA NJ Demo Night Arcade on Tuesday.

 
Letting public testers get their hands on games during development is always a harrowing mix of emotions. What if they hate it? What if the gameplay is too confusing? What if I stub my toe setting up my laptop? Luckily, players were happy with the game overall, and we got a ton of great feedback on ways to improve it.
 

 
We’ll continue banging away at the ever-growing list of bugs, tasks and features before Crystal Brawl is ready for prime time. If you want to get in on future beta tests, give us a heads-up on Twitter at @StudioMercato!

Posted in Crystal Brawl, Development, Events | Tags: Crystal Brawl, development, igda, nyc, playtest | 1 Comment |

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  • PAX East 2015 & Indie Games Live!
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