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Tag Archives: Crystal Brawl

IndieCade East!

Posted on February 20, 2014 by Ben

Last week we brought Crystal Brawl and Nika to IndieCade East’s Show & Tell! The Grasshopper Round Table also made an appearance with an improved Don’t F**k Up. So awesome to have a relative of IndieCade here in NYC.

Crystal Brawl at IndieCade East 2014

Oculus at IndieCade East 2014

Posted in Crystal Brawl, Events | Tags: Crystal Brawl, indiecade | Leave a comment |

Boston FIG Press Mentions

Posted on October 1, 2013 by shu

Studio Mercato received some more press mentions at Boston FIG!
 

“Raab has been working on Nika for two years with artist Chris Hernandez. It is slated to be published by Eagle Games in early 2014, with a digital version for the iPad, Android, and Windows 8 tablets produced by New York-based Studio Mercato.”
– 90.9 WBUR Boston’s NPR News Station
 

“Crystal Brawl is, after playing only a few short rounds, the game I look forward to most.”
– Ari Notis, The G.A.M.E.S. Blog
 

“Josh talks to the G2B guys about Nika during the Boston Festival of Indie Games.”
– G2B, Guys Games and Beer

Posted in Crystal Brawl, Events, Nika, Press | Tags: Boston FIG, Crystal Brawl, nika, press | Leave a comment |

We’re Going to Boston FIG

Posted on August 16, 2013 by Ben

Now in its second year, the Boston Festival of Indie Games is a weekend celebration of both digital and analog indie games of all kinds. Lucky for us, two of our games have been accepted to exhibit!

Next month, Crystal Brawl will be featured in BFIG’s Digital Games Showcase, while the tabletop version of Nika will be making an appearance in the Tabletop Games Showcase.

 
We’re pumped to get both games ready for the public, and have a slew of improvements planned for Crystal Brawl.

Both games will also be up for the Figgie Awards voted on by the community, so if you plan on attending, stop by and say hi!

Posted in Crystal Brawl, Events, Nika | Tags: Boston FIG, Crystal Brawl, development, nika | Leave a comment |

Crystal Brawl Playtesting

Posted on August 7, 2013 by Ben

Crystal Brawl is coming! We brought the game out to meet the public at a pair of playtest events this week, first to the NYC Gamers meetup group in Long Island City on Monday, and the IGDA NJ Demo Night Arcade on Tuesday.

 
Letting public testers get their hands on games during development is always a harrowing mix of emotions. What if they hate it? What if the gameplay is too confusing? What if I stub my toe setting up my laptop? Luckily, players were happy with the game overall, and we got a ton of great feedback on ways to improve it.
 

 
We’ll continue banging away at the ever-growing list of bugs, tasks and features before Crystal Brawl is ready for prime time. If you want to get in on future beta tests, give us a heads-up on Twitter at @StudioMercato!

Posted in Crystal Brawl, Development, Events | Tags: Crystal Brawl, development, igda, nyc, playtest | 1 Comment |

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