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Tag Archives: development

We’re Going to Boston FIG

Posted on August 16, 2013 by Ben

Now in its second year, the Boston Festival of Indie Games is a weekend celebration of both digital and analog indie games of all kinds. Lucky for us, two of our games have been accepted to exhibit!

Next month, Crystal Brawl will be featured in BFIG’s Digital Games Showcase, while the tabletop version of Nika will be making an appearance in the Tabletop Games Showcase.

 
We’re pumped to get both games ready for the public, and have a slew of improvements planned for Crystal Brawl.

Both games will also be up for the Figgie Awards voted on by the community, so if you plan on attending, stop by and say hi!

Posted in Crystal Brawl, Events, Nika | Tags: Boston FIG, Crystal Brawl, development, nika | Leave a comment |

Crystal Brawl Playtesting

Posted on August 7, 2013 by Ben

Crystal Brawl is coming! We brought the game out to meet the public at a pair of playtest events this week, first to the NYC Gamers meetup group in Long Island City on Monday, and the IGDA NJ Demo Night Arcade on Tuesday.

 
Letting public testers get their hands on games during development is always a harrowing mix of emotions. What if they hate it? What if the gameplay is too confusing? What if I stub my toe setting up my laptop? Luckily, players were happy with the game overall, and we got a ton of great feedback on ways to improve it.
 

 
We’ll continue banging away at the ever-growing list of bugs, tasks and features before Crystal Brawl is ready for prime time. If you want to get in on future beta tests, give us a heads-up on Twitter at @StudioMercato!

Posted in Crystal Brawl, Development, Events | Tags: Crystal Brawl, development, igda, nyc, playtest | 1 Comment |

Don’t F**k Up on Kotaku

Posted on July 14, 2013 by Ben

Over the weekend, we brought Don’t F**k Up out to the Come Out and Play Festival as part of the Grasshopper Round Table installation, along with Whiskers, Clockwork, and other cool games for the platform.

It rained pretty hard for most of the night, but gamers and game masters alike made the most of it for a fun and memorable evening.

Don't F**k Up at Come Out and Play
Don't F**k Up at Come Out and Play
Whiskers at Come Out and Play

 

But best of all, Kotaku was there and profiled Don’t F**k Up in a video piece! Check out the video below.
 

Posted in Don't F**k Up, Press | Tags: development, Don't F**k Up, nyc, playtest, press | Leave a comment |

Nika Wins the Ion Award!

Posted on February 19, 2013 by Ben

Know what’s awesome? Studio Mercato designer Josh Raab’s tabletop game Nika just won the Ion Award for Strategy Game Design!

Ion Award

Josh flew down to SaltCON in Salt Lake City this month to enter his game in the Ion Awards, an annual design competition for unpublished tabletop games. Aside from the award itself, the game has been picked up by Eagle Games to be published in early 2014!

Posted in Events, Nika | Tags: awards, development, nika | Leave a comment |

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