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Tag Archives: playtest

Introducing the NYC Arcade!

Posted on January 19, 2015 by Ben

Last night was the first edition of the NYC Arcade, a cool new playtest night from Brian & GJ over at The Sheep’s Meow! Over 50+ indie game devs brought their projects to Microsoft’s space in Times Square, and a whole lot of people showed up to play!

Completely packed at @TheSheepsMeow tonight! Games by @Andy_Makes @StudioMercato @untamegames and so many more! pic.twitter.com/DXjzK1fkh4

— Brian McMillan (@bmac_64) January 16, 2015

We brought improved versions of both Nika and Crystal Brawl, and everyone had a grand game-playin’ evening. Plus, we got to check out a bunch of our local favorites and see some cool newness all in one place!

Even more pictures can be found here: https://www.facebook.com/media/set/?set=a.419345798242054.1073741832.306348229541812&type=1&l=da34be2ba6

4-player Nika Digital at @TheSheepsMeow's NYC Arcade! pic.twitter.com/0IXLk0YbPz

— Studio Mercato (@StudioMercato) January 15, 2015

One of my favorite games @particlemace is at the NY Arcade! @TheSheepsMeow pic.twitter.com/Bm9pbffeJc

— Julia Keren-Detar (@quiltingcrow) January 15, 2015

So much fun playing #deepdarkhole , a great game by @willstall @dainsaint @andreimarks @TheSheepsMeow #NYCarcade pic.twitter.com/dLBEm8BtAx

— Mokuni (@MokuniGames) January 16, 2015

Thanks to @TheSheepsMeow 's Meow for having us in #NYCarcade! look forward to more awesome events! pic.twitter.com/mWQR7yUBSL

— Mokuni (@MokuniGames) January 16, 2015

Posted in Crystal Brawl, Events, Nika | Tags: nyc, nyc arcade, playtest, sheep's meow | Leave a comment |

Crystal Brawl Playtesting

Posted on August 7, 2013 by Ben

Crystal Brawl is coming! We brought the game out to meet the public at a pair of playtest events this week, first to the NYC Gamers meetup group in Long Island City on Monday, and the IGDA NJ Demo Night Arcade on Tuesday.

 
Letting public testers get their hands on games during development is always a harrowing mix of emotions. What if they hate it? What if the gameplay is too confusing? What if I stub my toe setting up my laptop? Luckily, players were happy with the game overall, and we got a ton of great feedback on ways to improve it.
 

 
We’ll continue banging away at the ever-growing list of bugs, tasks and features before Crystal Brawl is ready for prime time. If you want to get in on future beta tests, give us a heads-up on Twitter at @StudioMercato!

Posted in Crystal Brawl, Development, Events | Tags: Crystal Brawl, development, igda, nyc, playtest | 1 Comment |

Don’t F**k Up on Kotaku

Posted on July 14, 2013 by Ben

Over the weekend, we brought Don’t F**k Up out to the Come Out and Play Festival as part of the Grasshopper Round Table installation, along with Whiskers, Clockwork, and other cool games for the platform.

It rained pretty hard for most of the night, but gamers and game masters alike made the most of it for a fun and memorable evening.

Don't F**k Up at Come Out and Play
Don't F**k Up at Come Out and Play
Whiskers at Come Out and Play

 

But best of all, Kotaku was there and profiled Don’t F**k Up in a video piece! Check out the video below.
 

Posted in Don't F**k Up, Press | Tags: development, Don't F**k Up, nyc, playtest, press | Leave a comment |

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